"Left Behind: Eternal Forces" An evangelical Christian video game
Sponsored link.
Quotations:
Los Angeles Times: "The game adheres to the medium's brutal
conventions."
"BlueStocking," post to the TruthDig blog: "Gives a whole new sinister flavor to the old hymn 'Onward Christian
Soldiers', that's for sure."
"Plugged In," a web site of Focus on the
Family: "Eternal Forces is the kind of game that Mom and Dad can actually
play with Junior—and use to raise some interesting questions along the way.
Production company Left Behind Games is pushing it as an evangelism
tool for teens, and I can see that, too. You certainly don't have to be an
eschatologically minded seminarian to appreciate it. In fact, when you stack
Eternal Forces up against other RTS games, its foibles don't pull it
very far down in the pack." 7
Jonathan Hutson: "Is this paramilitary mission simulator for
children anything other than prejudice and bigotry using religion as an
organizing tool to get people in a violent frame of mind? The dialogue
includes people saying, 'Praise the Lord,' as they blow infidels
away.....The Scriptures say, 'Train up a child in the way he should go:
and when he is old, he will not depart from it.' (Proverbs 22:6) The
Scriptures do not say, 'Train up a child in the way he should blow away
the people of God as well as infidels: and when he is old enough, he will go
out and do some killing'." 1
Overview:
A new video game called "LEFT BEHIND: Eternal Forces" was first shown
at the Electronic Entertainment Expo in Los Angeles during 2006-MAY. The
Los Angeles Times commented:
" 'Eternal Forces' is part of a new wave of religious games coming out at
a time when the mainstream industry faces increasing criticism that its
products celebrate misogynistic mayhem."
2
"Eternal Forces" is based on the runaway best selling book series "Left
Behind" by Tim LaHaye and Jerry Jenkins. Both the game and books follow
dispensational beliefs -- a subset of pre-millennial theology. This is a
belief system that is a relatively recent development in Christianity. It was
declared a heresy by the early Christian movement, but was resurrected in the early
19th century and is now very popular among Evangelical Christians.
In advance of 2006-Christmas, the game was stocked by more than 10,000
retailers -- including Best Buy, Circuit City, EB Games, GameStop, Sam's Club,
Target, and various Christian stores. 6
Reviews of the game:
Michael Pachter, an analyst at Wedbush Morgan Securities, believes that the
game may be a financial success. He said:
"The reason that I think this game has a chance is that it's not
particularly preachy. I will say some of the dialogue is pretty lame —
people saying, 'Praise the Lord' after they blow away the bad guys. I think
they're overdoing it a bit. But the message is OK."
Jack Thompson, an attorney, author, and critic of video game violence is
concerned about the level of carnage in the game. He said:
"We're going to push this game at Christian kids to let them know there's
a cool shooter game out there. Because of the Christian context, somehow
it's OK? It's not OK. The context is irrelevant. It's a mass-killing game. ... It's absurd. You can be the Christians blowing away the infidels, and if
that doesn't hit your hot button, you can be the Antichrist blowing away all
the Christians."
Thompson has severed his ties with Tyndale House in a dispute over this game.
A. Larry Ross, president of a Christian public relations firm that helped to
market Gibson's "Passion of the Christ" and three "Left Behind"
movies commented on the game, apparently without having seen it. He said:
"There's an audience here. In addition to the youth audience — that's the
primary target — there are parents who are concerned about what their
children are exposed to and are encouraged by products that are biblically
based. I would assume, if there is violence, it's the cosmic struggle of
good versus evil, not gratuitous violence."
2
Jeffrey Frichner, president of Left Behind
Games' said that the game actually is pacifist because players first try to
convert non-Christians. If they are unsuccessful, the players then kill the non-Christians, but lose "spirit points." They can replace the lost
spirit points by having their Christian characters pray. Frichner said that
players on Christ's side:
"... are fighting a defensive battle in the
game. You are a
sort of a freedom fighter. ... Muslims are not believers in Jesus Christ -- and
thus can't be on Christ's side in the game. That is so obvious." 6
Actually, Muslims revere
Yeshua of Nazareth (Jesus
Christ) as the second most important prophet in history. They consider
themselves to be on Yeshua's side.
Jeff Gerstmann, senior editor at Gamespot.com, said that they rate the game at 3.4 out of a possible 10 and report that it
has lots of glitches. 6
The Democratic Underground discussed the
game in its news release for 2006-JUN-05. They rated "The Left Behinders" as #8
of "The top 10 Conservative Idiots" for the week. 8
Plugged In, a publication of the conservative Christian group
Focus on the Family, gave the game a "thumbs-up." The reviewer called
it "the kind of game that Mom and Dad can actually play with Junior -- and
use to raise some interesting questions along the way." 6
Zach Whalen reviewed the demo copy released on 2006-SEP-01 and commented:
"... as a visual message, the exclusion of minorities is profound and
troubling. For a game developer to go to so much trouble to include
backstories for its unit characters (some of whom are, it turns out, Asian
Americans) without bothering to program in corresponding appearances
indicates that they didn't think it was important."
"Along with minorities, women are also excluded from doing much important
in the game. Again, I've only looked at the demo, but so far, women can only
be trained as Medics, thus excluding them from such career paths as Builder,
Soldier, Disciple, and Musician. Female units are also distinguished in
that, whereas untrained male units bear the label "friend", female units are
identified by "friend woman." This qualifier, "woman," here serves the
purpose of signalling [sic] to the player that this unit is not as useful as
an unqualified "friend." And since men can also be medics, women may not be
necessary at all in terms of completing one's goals in the game." 9
American Atheists commented that the game:
"... promotes intolerance and demonizes Atheists and other nonbelievers,
gays, and even members of minority religious groups..."
"Ellen Johnson, President of American Atheists, said that
everything from the content to the marketing of "Left Behind" takes the game
to a new and possibly dangerous level. 'There are plenty of violent and racy
video games out there in the market, but 'Left Behind' conveys a message of
intolerance.' Johnson added that players score points for 'blowing away'
their heretical opponents, and that points scored for 'unnecessary killing'
can be redeemed by prayer. 'In a time when our nation and the rest of the
world desperately need to stress tolerance, this game -- targeted at a
vulnerable segment of our community, namely, young people -- preaches that
violence is acceptable as long as Jesus or some religious figure demands its
use'." 11
However, American Atheists did not advocate censorship of this or any
other video game. Communications Director Dave Silverman wrote:
"We're not asking the government or retailers to ban this game. Parents,
though, should use the church-centered marketing of this as an opportunity
to talk to young people about good judgment, acceptance of others, and the
need for tolerance -- not violence." 11
Wired magazine commented that the game is:
"... a classic real-time strategy game: Starting with a single
'recruiter,' your job is to proselytize followers, level them up into an
army of soldiers, medics and 'spirit warriors,' then bring a hard rain down
on the forces of the Antichrist. This all takes place in a sprawling version
of Manhattan that is rendered with breathtaking accuracy -- down to the
precise location of Duane Reade drugstores -- and superb camera work. Actual
battles offer nail-biting action, forcing you to make split-second decisions
as helicopters swarm through the air."
"But what's particularly intriguing is how the developers incorporated
prayer as a central game mechanic. Each of your team members has a 'spirit'
ranking. If you let them get too fatigued or hurt, their spirit drops into
'neutral' territory and you lose them. You can sway enemies to your side by
unleashing your 'spirit warriors' or Christian-rock singers, whose joyful
noises raise the spirit of anyone near them. (You can even convert evil
forces if you're persuasive enough. Of course, the Antichrist has his own
evil heavy-metal musicians who work precisely the opposite effect.) And if
your forces accidentally kill neutral innocents, their spirit drops further:
The act of murder actually has a moral dimension in this game." 13
The game's plot:
The game is based on the Left Behind series of books which state that God had separated
young children and the
saved -- individuals who have repented of
their sin and trusted Jesus as Lord and Savior -- from the Earth. In a process
called the Rapture, they miraculously rose
through the air to meet Jesus Christ. They abandon trains, planes, automobiles,
jobs, fields, sidewalks, homes, etc. That leaves only confused unbelievers "left
behind" on earth. Some would be nominal Christians who were not saved before the
rapture. Others would be Muslims, Hindus, many
Mormons, many Roman Catholics,
followers of other world religions, secularists,
Atheists,
Agnostics, etc.
The "good side" is represented by the "Tribulation Force." These are
often spouses, family members, and relatives of the saved Christians who had
been raptured, have left the Earth, and are now with Jesus. According to the most common
Evangelical Christian interpretation of key biblical passages, everyone left behind on earth
must endure seven years of tribulation -- violent, horrendous evil which will
cause the death of one third of the population of Earth in the greatest
Holocaust the world has ever seen.
On the other side -- the bad guys -- are the non-Christians: the United Nations,
the Antichrist, and his "Global Community Peacekeepers." They are the
enemy to be destroyed.
The game involves a battle for New York City. It has a few interesting
wrinkles not found in other violent computer games involving mass destruction
and murder:
Both the Tribulation Force and Global Community Peacekeepers
attempt to recruit lost souls in addition to fighting each other.
Whenever a "good guy" kills an unbeliever or an innocent person, he or
she loses some of their spirituality which has to be restored through
prayer. Otherwise they might weaken to the point where they are in danger of
being recruited by the infidels.
There are armies of angels and demons are present who contribute to the
action.
When a person dies, there is no blood and gore; the body simply
disappears.
The game itself:
The creators of the game expect to receive either an "E" rating (appropriate
for ages 6 and above) or a "T" rating (for ages 13 and above.) It can be played
by a single person, or by a team of up to eight players. In the latter case, one
has the opportunity to play as a member of either the Tribulation Force or the
Global Community Peacekeepers.
According to the producers of the game, one can engage in the following
activities:
"Conduct physical & spiritual warfare, using the power of
prayer to strengthen your troops in combat and wield modern military
weaponry throughout the game world."
"Recover ancient scriptures and witness spectacular Angelic and Demonic activity as a direct consequence of your choices."
"Command your forces through intense battles across a breathtaking, authentic depiction of New York City."
"Control more than 30 units types - from Prayer Warrior and Hellraiser to Spies, Special Forces and Battle Tanks!"
3
The Left Behind Games web site contains two Quick Time
trailers. 3
Newsweek Magazine commented:
"Left Behind Games CEO Troy Lyndon, whose company went public in
[2006] February, says the game's Christian themes will grab the audience that
didn't mind gore in 'The Passion of the Christ.' 'We've thought through how
the Christian right and the liberal left will slam us,' says Lyndon. 'But
megachurches are very likely to embrace this game.' Though it will be
marketed directly to congregations, Forces will also have a secular ad
campaign in gaming magazines." 4
The FAQ section of the Eternal Forces web
site states:
Question: "What is the level of violence
in the game?" Answer: "Our game includes violence, but excludes blood,
decapitation, killing of police officers, etc. Our game is expected to be
widely accepted by the mainstream and Christian marketplaces, just as they
have accepted Star Wars games which are “T” for teen rated. We have taken
great care to make certain that consequences for poor gamer behavior will
adequately reflect the gamers actions. Accordingly, unnecessary killing will
result in lower Spirit points."
Question: "How
does your game compare to more widely known games such as Grand Theft Auto
or 25 to Life?" Answer: "LEFT BEHIND: Eternal Forces was developed to provide an
alternative form of entertainment to those desiring more positive game
content, while still engaging core gamers in battle. The difference is that
our game features fictional battles set on the stage of an apocalyptic
world. Our game includes no intestines, no blood spatter, no severed limbs,
no vulgar language, no sexual conduct, no morally reprehensible conduct –
such as cop-killing, prostitute-bashing, or other criminal behavior, no
Bible-bashing believers, no Bible thumpers, no radical extremists killing in
the name of God, no abortion clinic stalkers…or other such content in the
games you mention." 10
Allegations of spyware imbedded in the game:
According to The Register:
"Watchers of right-wing Christian groups in the States say a new
apocalyptic videogame released by cultish Revelations-based fiction series
Left Behind is riddled with spyware."
"Developers have incorporated software from an Israeli firm called Double
Fusion. It incorporates video advertising and product placement into the
game, and reportedly records players' behavior, location, and other data to
be uploaded to Left Behind's Bible-powered marketing machine."
We have no way to verify whether this is a valid criticism of the game. It
seems unlikely that a major video game producer would resort to such tactics.
The spyware comment may be due to a misunderstanding of one function of the
game. It allegedly connects to the Internet and downloads updated advertising
posters that appear on the sides of buildings in the game.
Reactions to the game:
On 2006-DEC-12, two liberal/progressive Christian groups, the Campaign to
Defend the Constitution and the Christian Alliance for Progress asked
Wal-Mart not stock the video game.
Clark Stevens, co-director of the Campaign said:
"It's an incredibly violent video game. Sure,
there is no blood. (The dead just fade off the screen.) But you are mowing
down your enemy with a gun. It pushes a message of religious intolerance.
You can either play for the 'good side' by trying to convert
nonbelievers to your side or join the Antichrist." 6
The Rev. Tim Simpson, a Jacksonville, FL, Presbyterian
minister and president of the Alliance said:
"So,
under the Christmas tree this year for little Johnny is this allegedly
Christian video game teaching Johnny to hate and kill?" 6
Tara Raddohl, a Wal-Mart spokesperson, said that they have no plans to pull
the game from their shelves. She said:
"We look at the community to see where it
will sell. We have customers who are buying it and really haven't received a lot
of complaints about it from our customers at this time."
The Associated Press comments:
"[Troy] Lyndon, the Left Behind Games CEO, said parents
who have seen the game are thrilled. They say it will instill good Christian
values in their children -- and they're especially excited about the "pray"
button." 12
References:
The following information sources were used to prepare and update the above
essay. The hyperlinks are not necessarily still active today.
Jonathan Hutson, "The Purpose Driven Life Takers (Part 1)," Talk To Action, 2006-MAY-29, at:
http://www.talk2action.org/
Dawn C. Chmielewski, "Converting Video Games Into Instruments of God. A
title based on the 'Left Behind' books embraces the medium's violent style.
It may reach a new audience, but can it impart spiritual values?," Los
Angeles Times, 2006-MAY-10, at:
http://www.latimes.com/
Chris Williams, "Evangelical apocalyptic schlockfest 'snoops' on gamers,"
2006-JUN-23, at:
http://www.theregister.co.uk/
Ilene Lelchuk " 'Convert or die' game divides Christians. Some ask Wal-Mart
to drop 'Left Behind'," San Francisco Chronicle, 2006-DEC-12, at:
http://www.sfgate.com/